Reviving the giant is a bit of a mixed bag, but the application of a charm spell makes everything easy-peasy. Turns out that the fleeing refugees were supposed to regroup at a landmark known as the shrine. His party split off from the main group to deliver a message and they were headed back towards the river when they ran into the beholder.
Now, the group knows that everyone else is dead, but they decide to string the giant along for a bit to see if they can discover anything else. They do determine that the giants are communicating and organizing on behalf of a greater plan, but ole Barney Fire Giant doesn’t have many details. So, the group abandons him and proceeds with great haste via WindWalk and Fly spells. They cover a lot of ground in a really short time...
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