Monthly Archives October 2012

Key Schmey. We blasts our way into places!

On the face of it, it would seem like spending the night in a vampire and wight infested tower would be a bad idea. Even the fearless party members must concede as much. So, they make their way back out of the tower, stopping only briefly to loot the one chest seen so far. It yields a paltry sum of platinum, two gems and a flat metal statuette.
They emerge into the open tower, deploy a rope, climb up it and pull it in behind them. They emerge in the pre-dawn and flee the tower using all available means.
They travel a few hours then make camp and discuss what to do.
Dalliance uses powerful magic to set Ron’j! right. The group regroups and plans the inevitable assault. Leaving is briefly discussed, but the general sense of the situation seems to be…’well, we’re here now, so…’

The next dawn ...

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*poke poke* – ZOT!

After some brief restocking and the addition of an islander illusionist named Ti’karu, the group returns to Shadowdale. The lands are producing well and revenues are up. Still there is much rebuilding to be done, many social institutions to reinforce – so the party doubles down and reinvests in the area. They tour the countryside, dropping in to the village where they lit the first fires of rebellion (and donated large sums of gold – always good for building up local goodwill – and obtains some sketchy information about the recent arrival of the black dragon to the skies of the north.

With much of the party in bird form, the eyes in the skies allow them to avoid many of the more mundane and ultimately unrewarding encounters that could be had in the area...

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Hooray, the world is safe again. Now, which bear will we poke next?

Leaving the safety of the lava caves, the group sets out on a last-ditch effort to right the wrongs that need righting and not righting the wrongs that don’t need to be righted. Right? Onwards!
With the help of the jackal map they find the cleft in the rock face that houses the caves of the sentinel. ‘Is that all there is to it?’
asks Dalliance. ‘I don’t see what the big deal is’.

The group wanders through a maze of lethal traps and misses every single one. Providence? Divine guidance? Dumb luck? Take ‘yer pick, but alive is alive.
They arrive at a Wall of Disintegration and use the power of the ring to pass through it unscathed. The ring power also suppresses the hundreds of potentially lethal traps that dot the chamber...

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