Jellyfish & Oysters

Druids from across the lands gather for the combat ritual. The rules are set. No possessions other than mistletoe and holly. Each druid may take their mammal form as well as use any spell they can cast. Greenleaf squares off with a burly looking outdoorsman. Several rounds later Greenleaf is knocked unconscious. He awakens to congratulations from his opponent and a loss of approximately 100,000 experience. After the celebrations Greeleaf travels to Silverymoon trying to find a wish to restore his experience. With no luck he returns to Thudheim.
Back in Thudheim Thud expands his small empire by starting a liquor trade. He then uses the river to deliver his product to neighboring towns.
Max travels to the wizard’s college in Waterdeep to buy potions for the group. Mainly the barbarian who hates mages and magic but thinks magic potions are ok…
Max buys potions of healing, gaseous form, fly, super heroism and treasure finding.
When Greenleaf returns the group decides to return to the three towers. On the return journey a group of three Manticores are seen and successfully avoided.
The group returns all the way to the underground room where the fountain is used to teleport them down to the lower two levels. Proceeding on the party finds themselves back in the room with the healing pool that removes scars and leaves the ducky tattoo. Then on to another passage previously unexplored.
Through a door and into another room, the group find a doorway that is made of water. On the other side is a vast underwater scene. Greenleaf uses his necklace of adaptation and Ronj uses his ring of free action to enter the watery doorway. They find themselves in the middle of a giant sea. They spread out and do a cursory search. Ronj comes across the remnants of a sunken ship and large bars of silver can be seen within the wreckage.
It is then that he notices the mass of jellyfish descending upon him. He and Greenleaf barely escape the room from the fiery tentacles. When they arrive on the other side the tentacles begin to enter the room. Then suddenly and umber hulk is spotted approaching the group from another direction. The entire group retreats and a wall of fire is erected to provide a temporary barrier.
Moving off in another direction the group comes to a room with a king and queen sitting upon two thrones. They appear to be undead but are not animated. The king is holding a glowing orb and the queen has a tiara upon her head. Both are magical. As the group studies the room, the helm of brilliance continuously does six points of damage per round until both of the undead monarchs crumble and wither away. There is much joy and celebration at the ease of the take. Both magic items are taken and the party moves on.
In the next room the group discovers a huge 10×20 oyster with a giant pearl within. Greenleaf uses stone shape to create a pillar of stone and places between the oyster jaws. Ronj then runs through and grabs pearl. Max bets Da’nog 50 gp that Ronj won’t make it and loses. Ronj recovers the pearl but begins to feel ill. It appears the oyster has poisoned him.
The group heads back to the room that had magical suites of armor in glass cases. With the party waiting in an adjacent room, Greenleaf wears his necklace of adaptation and opens each case. A green gas pours out but the necklace protects Greenleaf.
The armor recovered is all magical and includes:
Human sized full plate
Centaur sized plate
Dwarf sized chain
Human sized leather armor

On to a room with a 40 foot boat with many natives and a captain. The captain wears a large mask. Max casts fireball but the effects of the spell are weak and it does no more than stir up the natives. Melee ensues and the natives are eventually killed.
As the curse on Ronj worsens, Greenleaf travels to Silverymoon to find a remove curse scroll.

4 comments to Jellyfish & Oysters

  • CMdaDM  says:

    Nothing to make you feel as out of sorts as dealing with a bad oyster…

  • Max  says:

    The author forgot to mention that… Stumpy is back!
    The legendary peg-legged dwarf rejoined the group in Thudheim. He said that he had been regenerated and had to chop off one of his legs for his namesake.
    Stumpy gotta have a stump. Good ol stumpy.
    Stumpy back with the EFK!
    Too bad I lost the 50 gp bet with Da’Nog. Not that I wanted Ronj to get hurt… I just thought it would make the attempt more interesting. Perhaps more bets will be in order…
    Hurray for the Helm of Brilliance! Once again it has brought home the sweet meat. Gotta get the rest of the explosive magic out before it grudges me…

  • Da'Nog  says:

    Who is this Stumpy? Old groupie? Me thought he be Zappa’s henchman.

    Hoo boy me grumpy after throwing evil magic pearl into spinning black void. No one seem to like me as much anymore ((Loss of two points of Charisma but gain 90,000 exp)) Bad pearl deal back damage that you do. Might as well hit yo-self

    I told them no good come from breathing water. Man no breathe water. Need air. Giant Jellyfish indeed! Zap zap, no psyonics for players but grugy monsters fo sho.

    Ha at least I win fiddy gold. That Monk be quick. He only one faster den Da’Nog.

  • CMdaDM  says:

    The jellyfish stings subside, and the oyster havoc is fixed…

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