Magic Items and Vampires

The group travels back to thudheim.
Magic items are divided up…
Max – crystal ball of clairaudience, wand of polymorph and scroll with mu spells wall of ice, chain lightning and polymorph other
Greenleaf – bag of holding, plus three armor and plus four cintar plate –
Zapa – mask of regeneration and protection
thud – tiara of telepathy, hand axe plus 2
Da’Nog – jeweled longsword plus 2, wood armor plus four

The group meets with Rufus Griswald former party member traveling through working for the vampires.
Trades Harper info with Thud for duty free passage of wagon train
Harper spy is a cow in the fields by Thudheim with a star on its forehead

Rumors have it that Thudheim may be attacked. The druids do recon.
They discover a group of wagons heavily armed.
Thud allows them to pass through untaxed with no duty.
They arrive and turn wagon into barge and leave on river.
The next day there is a note nailed to the main gate. The note is a challenge to Thuds reign.
Thud sends the challenge through court system
Thud renders decision that the claim is invalid and the challenging prince throws a fit in court.
Da’Nog attacks but he pulls blue rapier and whacks Da’Nog.
Challenger leaves and says “dawn at the bridge.”
Thud meets him and the challenger puts a beat down on him.
Da’Nog drinks a potion of human control, steps in and beheads the challenger.
The EFK decides to return to the three towers for more adventuring and loot.
Hill giants are seen guarding one of the towers.
Max hits hill giants with a doubled fireball from the helm and kills all but two.

2 comments to Magic Items and Vampires

  • CMdaDM  says:

    …pesky helm…

  • Max  says:

    Handy Helm 😉

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